edge of know where/ware/wear...EKW3
general concept of the "EDGE"
"edge = experiential design generation environment"
an environment (set of places) where research and experimentation occur
for the purpose of designing interface systems capable of generating
an experiential interaction with information...
..
(every design generates excitement)
...even Dave gets excited......
the specific site where this all takes place could be
a "LEDGE"... a localized experiential design generation environment..
ledge...stability on the edge
this way there can be many ledges on the edge...the metaphor scales
..multi sites around the san diego area.
spawar-
sdsu-
??
..or around the country or world
know-- knowledge needs of warfare/warfighters
next concept....an application bridge..
Meme links to application areas...ie what projects do we take on...
or what class of problems do we want to solve...or work on..
so now we have the "EDGE of KNOW WHERE" (WHERE/WEAR/WARE)"EKW3"
know-- knowledge needs of warfare/warfighters
so we focus on the need to know
know where---- to know around corners...to know where the bad stuff is
application of enchanted battle space
know wear --- physiologically optimized wearable net nodes ..for.
asking....
telling
showing
sharing
generally co-experiencing
“know telling”
Know ware--- physical functional interface technology for experientially
interacting with information
Know Ledge
Know how -humanitarian operations wisdom
Know way
Know why
Know what
Know when
Knowledge
………………….
Enchanted communication operations …
Inhabit a sentient environment. .enabled to . prespond proactively
IT knows ..through an up to date fusion of predicted emergent need …
Sentient ecology
Infrastructure for tel-aware ..
Couplers – cybercology
Operational pseudo sentience …
Cyberized sentience
Eco- environmental cyber opt
How do we tell it what we need…
How does it show us what it has…
How can we build links to it,,,
What kind of infrastructure can we grow...